
two minutes for one round - this is the best option. a former colleague valve does not want snipers holed up in their cozy positions.

finally, the time for each round significantly reduced compared with the same counter-strike. "to sit, lie down, fas, cusi, vermin" - about how it will look. seriously, the tactical intervention is a "service" dog - shepherd and rottweilers - which the player can issue commands. the main innovations are: the hostages are now not brainless bots - they react to every shot, you re not blindly follow, get in the way and can be used by terrorists as human shields. graphically the game looks, of course, better counter-strike, but the stars from the sky is not enough - everything is very lean and in the case, no frills.
